Written by Matthew Lambert
November 8, 2018 | 13:00
Tags: #geforce-rtx-2070 #gpu #graphics-card #ray-tracing #rtx #torx-30 #tu106 #turing #twin-frozr-vii #zero-frozr
Publisher: Electronic Arts
We use the DirectX 12 API and the game's Ultra preset. We benchmark a section of the single-player campaign, as this is the most repeatable and reliable means, though we've chosen a part that we found to be representative of the more demanding areas. Specifically, it's a manual, 30-second run through the start of the mission 'The Runner', with frame rates recorded using FRAPS.
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